


It’s also clear that we’re meant to be using vehicles to get to the different clusters. Even with the AI, it was fairly hard to recognise that we’re playing with double the player count. But given what we played, the scale didn’t seem especially bigger than past Battlefield games. This made it feel like you were never alone or stranded somewhere, and it made certain moments seem bigger than they were.īy DICE’s reckoning, Orbital is a mid-size map, so things could feel drastically different on smaller/bigger maps. Don’t judge the player count and map size just yetĭuring our couple of hours with the Battlefield 2042 beta, I never spotted more than about 70-ish real players in a single match, the remaining slots were filled in by AI. I’ve used many of them for cover, and some were so wide and deep that it made me really curious what caused them.Ĭraters are naturally going to make driving a bit of a nightmare, especially late into the round, but they add to the feel of immersion and really demonstrate that a battle had taken place. Explositions big and small leave behind craters that persist throughout the match. Outside of the many intractable objects strewn around the map, ground deformation might actually be the real game changer. This is also true for the rocket platform, unless the launch goes bad and causes a big explosion. And, as expected, the bigger skyscrapers cannot be toppled. In general, there’s an emphasis on interactivity rather than scale, or even intricate destruction. The map had a few other intractable objects, too, that could be destroyed, such as coolant tanks that rapidly freeze the screen of everybody caught in the blast.
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The walls, doors, air ducts, windows and such can all be destroyed, but the skeletal structure supporting it will remain. These look like what you might see in Caspian Border or Firestorm. Orbital has a few smaller outposts where you’ll find big warehouse-like structures. We can only judge the one beta map – Orbital – but it’s fair to say destruction is still a major element, it just won’t blow your socks off. Destruction is better than expected, but about on par with Battlefield 4ĭICE was particularly cagey about showing/talking about destruction in Battlefield 2042, and it had me convinced it was going to be very limited. If Battlefield 1 and 5 made you miss the specific feel and pace modern Battlefields provided, you’re going to enjoy Battlefield 2042’s take. Class interplay maybe not so much, but we’ll get to that. Running alongside armour support as a friendly helicopter softens up a defensive position for your squad happened in my first match.Īll the hallmarks of what modern Battlefield is - the chaos, quiet moments, combined arms combat, destruction and scale were all intact. The thrill of pushing an objective with a coordinated squad (as much as you could get from a preview event) remains. Perhaps one of my biggest concerns going into the beta was how much Battlefield 2042 will replicate the classic Battlefield flow. Manage cookie settings This is still Battlefield

To see this content please enable targeting cookies. We have a separate story covering all the other questions we couldn’t get an answer to after playing. Sadly, we didn’t get to try everything, and some aspects continue to remain a mystery. So, now that we played Battlefield 2042, we decided to break down everything we learned from our limited time – good and bad - and hopefully help answer a few of the most common questions. If that unusual lead-up to launch has you worried, these feelings aren’t entirely without merit. The developer has been shockingly hesitant to show any gameplay footage that isn’t heavily-edited or about a minute-long. We’re now just a little over a month away from release, and we’re only just going hands-on with Battlefield 2042. I don’t just mean in how ambitious it is, but also in how DICE has so far chosen to market the game. It’s been pretty clear over the course of the summer that this is going to be a different Battlefield game. If you pre-ordered the game, subscribed to EA Play or managed to get an early access code, you may even be playing it right now! I spent about three hours with the beta build everyone is going to have access to this week. It’s been a long time coming, shockingly long for a Battlefield, but we’ve finally played Battlefield 2042.
